Alligata

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From Dave Palmer (29/1/2002):

I was interested to see your web site and all the info about Alligata Software! My name is Dave Palmer and I was in at the get go with Mike Mahoney who started Alligata (he is my ex wifes cousin and we were quite good friends) 1981/82 it started. I ran a business then as a manufacturers agent and manufacturer of Hi-Fi and acoutical equipment, I was an ex RAF aircraft engineer and technically up to speed on most things. So the computer business was a natural location to get involved in. I had spent some time looking at wholesale import and production of components as a possible new area of business for me, but when the vid game thing started in its early days I was more interested in this so started with Mike as a side line and a bit of fun. It became a time consuming business. I handled sales and PR function, but in truth I was involved at every stage from day one, devising designing, duplicating cassettes, checking artwork, packing, game testing, running programmers to and from school at lunch time (yes most of them were at school still and writing games).

I left in October 1986 and started Alternative Software with a guy called Roger Hulley :~/ I ran all the production side from my offices in Sheffield and sales were handled in Pontefract. I escaped from him in 1988 (literally!!) and set up Hi Tec Software, 100% my own company and the rest is history...... My involvement has to be well over 200 video games in 20 years - Ouch! Feelin old.....

FYI -Mike Mahoney packed in as MD of Alligata somewhere in 1988 I think it was, he started a market garden near Retford where he lived, Mike said to me he did not like how the industry was becoming and what it was doing to him as a person. Mike was a really nice guy. I do not know what he is doing now. His younger brother Tim took over Alligata and it was not long before it closed down and some titles were sold off to someone in the North East (trying to remember who?). Although they did not own some of the IP in some of the games to be able to do this!

Of the original programmers? (I missed some out but it is hard to remember everyone involved?).

Steve Evans - Last time I knew Steve was a very senior consultant at Arthur Anderson's the accounting firm. (Cosmic Asteroids, Lunar Rescue, Rocket Roger, Guardian, Who Dares Wins ++).

Tony Crowther - Working at Infograme Sheffield (formerly Gremlin). Blagger, Son Of, Loco, Trap........

Ross Goodley - Working at Fluid in Sheffield. This very young man told me Elite game could not be done on a Beeb? Two months later that game came out! A brilliant programmer none the less. Cant remember his gameography....

Chris Butler - Running a dev company in Sheffield. Transistors revenge, Fruity Freddy (Softspot titles), Then did Blagger goes to Hollywood. Chris went on the do the famous Putty games on NES and SNES for System 3.

Marcus Altman - Marcus was Chris's original partner. Marcus went to college to become either an optician or an opthalmic surgeon???

Not all of the above is complete..

The 80's were great, a new industry, great fun, never knew quite what would happen next with it, no BIG corproate businesses to start out with, it was a fun time.

They also made one compilation, Fistful of Fun.

Please contact me if you have any additional information about the company or its games!


3D Space Raider

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A pretty poor game this, it is sort of an arcade version of Elite, but the graphics are much more bland and there are no actual 3d objects as such. It is ok if you like shoot-em-ups, but there is much more fun to be had with other games. The sound is actually quite good on this one though!


ABM

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No Info Yet.


Action Pack 1

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Compilation disk including Shuffle, Blagger, Guardian and Nightworld.


Action Pack 2

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This was an electron only compilation, with Videos Revenge, Tarzan, Q-Bix and Diamond Pete.


Blagger

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This was their biggest hit, it is a simple game, in the same vein as Manic Miner, the objective is to collect all the keys from each level. It is simple and enjoyable. They never really repeated the quality they showed in this game, hence the number of sequels to this.


Bug Blaster

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This is a rather good conversion of Centipede, in fact it is probably the best on the BBC Micro, it has all the speed of the original arcade version, and some nice sound effects. In case you don't know, the object of this game is for you, a small little pod, to shoot at the centipede, blasting away its many segments, when you do this you win the level. All the time the centipede is moving through the mushrooms (it turns whenever it hits one) and downwards. If it reaches the bottom of the screen you die.


Chichen Itza

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A weird game, I'm not really sure what you have to do, but it seems that you have to collect all the items on the level, by walking up and down stairs, and collecting the items. You also have to avoid the enemies in the way.. The game is nicely presented in a high resolution two colour mode, which makes it a bit dull, but nontheless still good. The sound effects are also good. The name of the game comes from a Mayan archaeological site in Mexico which features a stepped pyramid.


Contract Bridge

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Mode 7 bridge game - plays with a computer opponent. I dont know much about bridge but it appears to be a fairly early (1983) game for the Beeb, and as such only uses text without any graphics, whether or not it plays a good game I don't know.


Cosmic Asteroids

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Asteroids clone, this is fairly good, about as good as Meteors. The only annoying thing is that the flying saucers which fly around are deadly accurate and about half the size of the smallest asteroid pieces!


Crown Jewels

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Early game from Alligate, I think this was only ever released on the Electron. Its fairly simple, and the worst thing is it takes a long time for the program to do anything. I think the object is just to collect various treasures that you find scattered around the game world.