Elk Adventure Club

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Magnetic Moon

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Fun science fiction text adventure, your ship lands on a 'magnetic moon' magnetic because you were pulled towards it by a tractor beam. You have to get off the ship and find a reason why you have been taken there. It has the same basic structure as the other games, same Mode and font etc, but it has a bit more of an enjoyable storyline.


Reluctant Hero

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An interesting story, some aliens crash land on your planet and take you aboard their ship, asking you to save them by getting the parts to repair their ship. Unfortunately they threaten to kill you if you don't help, or if you tell anyone about their existence! Therefore you reluctantly agree! Its a good storyline, with a hint of originality, although the basics are the same as all the other games.


Rohak The Swordsman

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I'm not sure about the other adventures from the Elk Adventure club, but this one is written using The Quill software. It has a less original stoyline than the other games, you are a warrior and have to hire a ship (at least in the first part of the game). It is in the same style as the others though.


Starship Quest

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The sequel to Magnetic Moon, this adventure see's you back as Mike Erlin, the 2nd Leuitenant of the Stellar Queen starship. The plot of this one is a lot more hidden, all you know at first is that you have to get off the ship to go exploring on a mysterious planet, before the Queen makes it to hyperspace - its a cool game and defintiely worh playing.


The Axe Of Kolt

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Fairly basic text adventure in which you have to save the world by finding the Axe of Kolt and returning it to the Prince, the axe being the only thing that can stop the army of Xixons threatening to take over. It has quite a good story line, but there is still only a basic two-word parser and little description, not bad though.